Create a Giveaway
Give your players an item-ticket. They claim it to a wallet; redeeming it has your game's SDK grant the item to their account and burns the ticket. Unredeemed tickets become tradable after the lockup you set.
The item
What the player sees. This is just a label — the actual item lives in your game.
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On redeem, your game's SDK grants this item to the player's account on
your side. FlipKey holds no art or game data — the ticket is just the entitlement.
Trading & expiry
Lockup before an unredeemed ticket can be resold on the secondary market. 0 = tradable immediately.
After this, an unredeemed ticket can no longer be claimed or redeemed.
The box guards against an accidental Enter. Once the item-ticket backend lands, Create will mint the tickets and generate claim links / creator allowances.